Developing a roguelike game functional-style with JS and React+Redux

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Roguelike games are traditionally an excellent playground for programmers since they are very systems-oriented and place minimal focus on visual presentation. This focus on gameplay systems and data structures also presents a unique opportunity to utilize functional programming, which is not traditionally very popular among game developers. This post details my initial impressions after experimenting with roguelike game development using the React+Redux JavaScript stack.

Resolving bandwidth issues with image delivery via Google Drive

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Google Drive is an interesting alternative to professional CDNs when you need eg. an image gallery delivered to your end users. For a smaller scale application, it may well be able to deliver sufficiently significant amounts of data that would cost hundreds of dollars with a service like Amazon S3. It is however fairly easy to trip their “safeguards” which flag your application as “unfair” and randomly stop delivering some of the content you need delivered. This article discusses a simple workaround for at least some of these safeguards.